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5 Must-Read On Sas Cards Statement from Jack Slack, Esq. We’ve known for a while that Cardcaptor Sakura and Samurai Girl both show the promise of high quality packaging and a solid message, but over the past couple holidays has been pleasantly surprised to see our beloved franchise go through some monumental changes. While Cardcaptor Sakura 2nd came out at several retailers for high-end cards, Samurai Girl released back in 2014, and both are not being reprinted at conventions in the near future, we asked Jack Slack to lay out what his original take on the game even meant. “That was the first time I was into a game and I thought, ‘I need to find the meaning and that’s what I do.’ I had some conversations with people about figuring it out because it’s different from other games,” Jack says.
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“It was a very structured game, and I thought it would be interesting to find the message. People were interested in it because it had some type of text. There was a lot of excitement about the idea and finding how that got out. All those stories came driving it, and with other people — some creators who helped me, some creators who help inspire me — I think that story’s been appreciated by its distributors.” Jack goes on to say that the first time he heard about the new Cardcaptor Sakura game had him sitting in anticipation.
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“I remember hearing that one’s coming out in the Christmas box. I just kind of burst into tears that I’m sitting in that ‘wow, the world is coming to us!’ feeling what everyone was thinking. I knew it was going to hit in a different way in the future, and to be honest you don’t want to have this type of impact sometimes when you’ve got people who give you a glimpse of this that you couldn’t possibly imagine back on home soil.” Get the latest in all things Shin Megami Tensei at onc.co/1Uz4xr7 Also included in the trailer are new music clips from the game’s new Sound Effects.
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For both of these, Jack sees Gumi as one of the people who helped develop the game, and that his work has enabled a “significant shift in focus.” From Japanese to English translations, JP has some of the most rewarding video games of all time. From Nintendo Entertainment System to Sony PlayStation, each one was born out of a unique sense of Japaneseness, and Gumi is the one who has a unique, strong influence based around his own heart and those of his team-surfed peers. Although not as long-followed as Tokyo Xanadu, Gumi is still one of the largest Japanese game directors on the planet. He looks back on his entire career in defining how his company became what it is today, and he basics does one of the greatest jobs in Japanese culture with its unmatched enthusiasm for producing games with real characters, challenging real world narrative and realistic situations.
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Take a look at Gumi! Source: Tokyo Xanadu
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